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A downloadable asset pack

Get this asset pack and 4 more for $7.00 USD
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If you can and want to give me extra support, please consider getting it from my Patreon! even with a one time contribution you will get lifetime access to all my future projects and packs! Patreon Link

What is this?

This is a Godot 4 Compositor Effects pack - a collection of 32 post-processing effects ready to drop into any 3D project. These are the effects I've been building and refining across my projects, now packaged together so you can use them as building blocks for whatever visual style you're chasing.

Each effect is self-contained, fully parameterized, and designed to be stacked. Whether you're going for a painterly look, a retro CRT aesthetic, a clean cinematic grade, or something completely your own - these give you the raw material to get there fast.

Tear it apart, combine effects, push the values until something breaks, then pull it back. That's the whole point.


Installation

Inside your Godot project, open the addons folder (create it if it doesn't exist). Create a new folder inside it called compositor_effects, then extract all the files from this pack into that folder. That's it - the effects will be available to add to any Compositor resource on your WorldEnvironment node.


What's included

32 compositor effects, each with fully exposed parameters:

Film & Analog

  • Analog Noise - intensity, grain_scale, monochromatic, blend_mode, speed, tint, shadow_response, midtone_response, highlight_response, shadow_threshold, highlight_threshold, triangle_distribution, clamp_output
  • Noise - strength, chromaticity, blend_mode, shadow_noise, midtone_noise, highlight_noise, shadow_threshold, highlight_threshold, grain_size, animated, response_curve, tint, clamp_output
  • Bleach Bypass - strength, saturation_boost, contrast, pre_exposure
  • Vhs Color Bleed - bleed_width, angle, bleed_samples, color_offset, strength, bleed_curve, ghosting_amount, ghosting_offset, i_multiplier, q_multiplier, luma_sharpening
  • Ps1 Dither - color_depth, dither_strength, strength, color_space_mode, chroma_depth, gamma, brightness_offset, dither_scale, saturation, scanline_mode, scanline_strength, scanline_frequency

Retro & Stylized

  • Crt Monitor - monitor_type, phosphor_scale, scanline_depth, scanline_count, scanline_interlaced, corner_roundness, electron_convergence_x, electron_convergence_y, rf_color_bleed, luma_halation, vignette_strength, rf_noise_roll, rf_noise_static, phosphor_power, brightness_boost
  • Ascii Art - character_scale, character_set, color_mode, terminal_foreground, terminal_background, strength
  • Pixelation - pixel_size_x, pixel_size_y, strength, grid_offset_x, grid_offset_y, gap_size_x, gap_size_y, gap_color, gap_roundness, gap_aa, color_mode, posterize_levels, outline_strength, outline_threshold
  • World Dither - dither_pattern, color_mode, color_levels, strength, world_scale, dither_intensity, posterize_strength, gamma, saturation_boost
  • Color Halftone - dot_size, strength, color_mode, dot_shape, dot_scale, dot_gamma, aa_width, angle_offset, angle_c, angle_m, angle_y, angle_k, angle_r, angle_g, angle_b, angle_bw, luma_mode, paper_color, ink_color

Painterly & Artistic

  • Painterly Effect - stroke_radius, intensity, bin_count, brush_angle, brush_aspect, saturation_boost, color_variation, detail_preserve, edge_sharpness, luma_weight
  • Watercolor - brush_radius, brush_shape, pigment_bleed, strength, stroke_color_boost, luminance_preservation, bleed_threshold, edge_preservation
  • Emboss - strength, angle, mix_mode, blend, kernel_radius, bias, contrast, edge_tint, luma_only, metallic
  • Posterize - levels, strength, gamma, hsv_mode, levels_r, levels_g, levels_b, dither_amount, dither_size, saturation_boost, edge_mode, edge_strength, edge_threshold
  • Threshold - cutoff, softness, strength, dark_color, light_color, evaluate_mode, invert

Color Grading

  • Color Correction - brightness, contrast, saturation, gamma, exposure, temperature, tint, hue_shift, vibrance, lift, gain, contrast_pivot, shadow_lift, midtone_adjust, highlight_adjust, shadow_threshold, highlight_threshold, gamma_r, gamma_g, gamma_b, clamp_output
  • Levels - input_black, input_white, midtone_gamma, output_black, output_white, strength, per-channel input/white/gamma for R, G and B, clamp_output
  • Color Remap - shadow_color, midtone_color, highlight_color, strength, midtone_position, curve_gamma, preserve_luminance, saturation_preserve, luma_mode
  • Selective Color - target_hue, hue_range, desaturation, strength, falloff, invert, min_saturation, hue_shift, saturation_adjust, value_adjust, desat_tint, luma_mode
  • Color Bleed - bleed_strength, samples, intensity, direction, blend_mode, bleed_saturation, tint, weight_mode, original_saturation, luma_threshold, saturation_threshold, angle

Lens & Optics

  • Depth Of Field - focus_mode, focus_distance, max_blur, strength, samples, lens_preset, aperture, focal_length, near_start, near_end, far_start, far_end, autofocus_enabled, autofocus_x, autofocus_y, bokeh_shape, bokeh_rotation, highlight_boost, highlight_threshold, chroma_amount, near_plane, far_plane
  • Chromatic Aberration - strength, samples, mode, red_offset, green_offset, blue_offset, fringe_color, falloff_power, inner_radius, barrel_distortion, center_x, center_y, lateral_angle
  • Lens Distortion - distortion, cubic_distortion, strength, scale, squeeze, center_x, center_y, aspect_ratio, chroma_shift, border_color, vignette
  • Caustic Lens Focus - intensity, aberration_spread, wave_frequency, wave_speed, blend, focus_x, focus_y, falloff_radius, falloff_sharpness, luminance_boost, harmonics, harmonic_scale, distortion_mode
  • Tilt Shift - focus_shape, focus_angle, focus_center, focus_width, blur_amount, strength, highlight_boost, highlight_threshold, saturation_boost, sigma

Glow & Light FX

  • Unreal Bloom - intensity, threshold, knee, mip_count, filter_radius
  • Glare - threshold, intensity, glare_size, ray_axes, tint_color, rotation_degrees, samples_per_arm, falloff_curve, knee, asymmetry, chroma_shift, rotation_speed, blend_mode
  • Anamorphic Streak - threshold, intensity, streak_length, samples_per_side, tint_color, angle, dual_axis, falloff_curve, knee_softness, chroma_spread, flicker

Utility

  • Gaussian Blur - blur_radius, strength, sigma, gamma_correct, tint, luminance_mask, mask_threshold, mask_softness, mask_invert, preserve_alpha
  • Radial Blur - center_x, center_y, blur_strength, sample_count, blur_power
  • Sharpness - strength, threshold, limit, radius, luma_only, detail_boost, depth_threshold, edge_protect, near_plane, far_plane
  • Vignette - intensity, radius, softness, shape, offset_x, offset_y, vignette_color, blend_mode, strength

Why am I selling this?

I'm a developer from Brazil, and the money from these packs is what lets me keep making them. It goes toward software licenses, tools, and eventually funding the game I'm building toward. Living here makes it genuinely difficult to save up for any of that. If these effects save you time or help you land the visual direction you were looking for, that means a lot to me.

Download

Get this asset pack and 4 more for $7.00 USD
View bundle
Download NowName your own price

Click download now to get access to the following files:

Compositor Effects Free 15 kB
Compositor Effects Full 130 kB
if you pay $6.99 USD or more

Comments

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(+1)

Hello!

Just a heads up, only the free version of the compositor effect pack is included in the April Sale bundle, which I assume is an oversight.

Anyway, congrats for your awesome work!

(+1)

I paid 11 USD for April Sale earlier but this wasn't a part of the package back then. Had I bought it now rather than earlier I would have gotten the same things + this for 6 USD. I was punished for supporting the artist earlier :/ Is it possible for you to include this for people who bought the April Sale bundle earlier?

(+1)

Yes’ i’m going to sent an invite to everyone who bought the pack earlier so that everyone get’s an invite to my patreon’s discord chanel